01 / Youth, school and church groups
A room full of people who barely know each other leaves knowing each other, because they spent an hour on opposing teams.
Youth groups, church groups, schools, community organizations, young professional groups and non-profits all book the same way our corporate clients do, and for the same reason. The activities require teamwork, communication and strategy, so a group that arrives fragmented does not stay that way.
We host up to 300 people. Weekday evenings and daytimes are the best time to bring a group, because there is far less public traffic and the whole program runs cleaner.
Our community and fundraising program is called Combat Cares, and non-profits use it to run a fundraiser here.
Age minimums matter for group planning, so they are worth having in front of you before you pick the activity: laser tag is 7 and up, Nerf is 5 and up, axe throwing is 12 and up with a signed waiver, and the dark ride requires riders to be 40 inches or taller. Closed-toe shoes are required for laser tag, Nerf and axe throwing, and waivers can be signed online in advance.
Mixed ages, one building, nobody left out.
Twelve-plus attractions with different age minimums means a group spanning eight to eighty can split across the building and still be doing the same event.
What works for a group, and what the age minimum is.
Pick two or three and we will sequence them so the group keeps moving rather than queueing.
Mission-based laser tag
Two to four objective missions inside every 30 minute session, in an 8,000 square foot multi-level arena. Game masters balance the teams, which is what makes it work for a group with a wide age range.
Ages 7+Nerf-style tag
A dedicated 3,500 square foot arena with padded turf, barrels, bases and bunkers, running the same objective-driven missions. The lowest age minimum in the building.
Ages 5+Meltdown Mini Golf
Nine indoor holes on a nuclear-themed course with interactive elements built into the layout. Fully ADA compliant, with ADA putters available.
All agesAxe throwing
Six full-size lanes under standardized league rules and scoring. The oldest age minimum in the building, so it usually suits the leaders rather than the group.
Ages 12+02 / Planning a group visit
Tell us the group and the date.
Group and fundraiser rates are being set right now alongside the rest of our packages. Send the headcount and the date and we will come back with what fits.
Group questions.
The six we field most often from group organizers.
Calling reaches the venue during opening hours, and the front desk can see the diary.
317-667-0703- Open
- Seven days
- Admission fee
- None
- Reservation
- Not required
- Parking
- Free lot
What kinds of groups do you host?
Youth groups, church groups, schools, community organizations, young professional groups and non-profits running fundraisers. Corporate and organizational bookings run through the same program.
How large a group can you take?
Up to 300.
What is Combat Cares?
Our community and fundraising program. Groups and non-profits use it to run a fundraiser here.
What are the age minimums?
Laser tag is 7 and up, Nerf is 5 and up, axe throwing is 12 and up with a signed waiver, and the dark ride requires riders to be 40 inches or taller. Closed-toe shoes are required for laser tag, Nerf and axe throwing.
When is the best time to bring a group?
Weekday evenings and daytimes. There is far less public traffic then, so the group gets a better experience.
Can we have the place to ourselves?
Yes. Full-facility buyouts run to a two-hour minimum and can be scheduled outside our normal business hours.
Tell us the date. We will build the rest around it.
Headcount, a date and the kind of event are the three things that let us come back with a real proposal. Everything else can wait until we talk.



