01 / Passes and memberships
There is no admission fee. You pay for what you want to do, and nothing else.
That is worth stating plainly because it removes a real barrier. Nobody pays at the door for the privilege of being inside the building, and nobody needs a reservation. Walk in, pick what you want to do, and pay for that.
The Battle Pass is the core walk-in offer. You pick one, two or three activities from laser tag, Nerf, axe throwing, and mini golf or the dark ride. Each pick runs about thirty minutes, and standard timeplay arcade access is included in every tier.
Beyond the pass there is an annual pass carrying unlimited laser tag, axe throwing and Nerf plus an arcade discount, a membership program, our Combat Perks club, a text club and gift cards.
One detail that matters more than it sounds: arcade cards are free, reloadable and never expire. Credits and digital e-tickets carry across visits, so a card is a running total rather than a use-it-or-lose-it balance, and larger loads earn bonus play value.
02 / The Battle Pass
Pick one, pick two, or pick three.
Each pick runs about thirty minutes and includes standard timeplay arcade access. Tiered pricing is being finalised right now and lands here as soon as it is.
Cards are free, reloadable, and they never expire.
Credits and digital e-tickets carry across visits, so a card is a running total rather than a balance you lose. Larger loads earn bonus play value.
The rest of it.
Four things that exist to make a second visit easier than the first.
Arcade cards that never expire
Free, reloadable, and they hold both credits and digital e-tickets. Guests keep saving toward prizes across visits rather than starting from zero each time, and larger loads earn bonus play value.
Never expiresAnnual pass
Unlimited laser tag, axe throwing and Nerf, plus an arcade discount. Built for the guests who are already here every few weeks.
UnlimitedCombat Perks, and the text club that feeds it
Combat Perks is free to join and the text club is how members hear about new game modes, tournaments, special events and member-only offers before anyone else. Joining takes a phone number, and the first message carries something worth having.
Free to joinGift cards
Available, and they work across everything in the building rather than being tied to one attraction.
Whole venuePass questions.
Six answers, one of which is a number we do not have yet and will not invent.
Calling reaches the venue during opening hours, and the front desk can see the diary.
317-667-0703- Open
- Seven days
- Admission fee
- None
- Reservation
- Not required
- Parking
- Free lot
What is the Battle Pass?
Our core walk-in offer. You pick one, two or three activities from laser tag, Nerf, axe throwing, and mini golf or the dark ride. Each pick runs about thirty minutes and standard timeplay arcade access is included.
Is there an admission fee on top?
No. There is no general admission fee at all. You pay for what you want to do.
Do arcade cards expire?
No. Cards are free, reloadable and never expire, so credits and e-tickets carry across visits. Larger card loads earn bonus play value.
Do you have an annual pass?
Yes. It carries unlimited laser tag, axe throwing and Nerf, plus an arcade discount.
What is Combat Perks?
Our perks club. We also run a membership program, a text club and gift cards.
How much does a pass cost?
Pass and membership rates are being set right now and go up here as soon as they are.
Tell us the date. We will build the rest around it.
Headcount, a date and the kind of event are the three things that let us come back with a real proposal. Everything else can wait until we talk.



