4650 E Southport Rd, Suites E & F, Indianapolis No admission fee · No reservation required · Walk-ins always welcome
Combat Ops, ready aim play
4650 E Southport RdIndianapolis · Open seven days
Plan an event

01 / Attractions

Twelve attractions, and every one of them is a reason to face off.

Game masters run the sessions, balance the teams and adapt the game to the group in front of them. A family with a wide age range, a bachelor party and a sales team all get a different experience out of the same arena, and that is a service difference rather than an equipment one.

Everything below is a fixed installation inside our building at 4650 E Southport Road. We do not run off-site or mobile events.

There is no general admission fee. You pay as you go, walk-ins are always welcome and no reservation is required, though on a busy weekend it is worth buying tickets in advance to lock in a session time.

Closed-toe shoes are required for laser tag, Nerf and axe throwing. Waivers are required and can be signed online before you arrive.

Everything under the roof, with the age minimum on the right.

Twelve-plus attractions across 25,000 square feet, which is why mixed groups never have to compromise.

01

Mission-based laser tag

An 8,000 square foot multi-level arena with bunkers and cover throughout. Adjustable headsets instead of bulky vests, taggers with real powered close-quarters optics, and hundreds of blaster configurations so no two sessions play the same.

Ages 7+ · 30 min sessions
02

Axe throwing

Six lanes with video projection over the wood, so you are playing Space Invaders or Duck Hunt while you throw. Every rental includes two dedicated targets and private use of the bar-style lounge behind the throwing area.

Ages 12+ · Waiver required
03

Nerf-style tag

A dedicated 3,500 square foot arena with padded turf flooring, barrels, bases and bunkers. Game masters run the same style of objective-driven missions as our laser tag.

Ages 5+ · Limited school-year hours
04

Free-roam VR

Untethered, full-body virtual reality for every age and skill level. Current titles include Death Squad, Kitchen Panic and Party Playland, and we add new games regularly.

All ages
05

Dark ride theater

An eight-seat motion simulator with motion seats, wind effects, 3D video on a sixteen-foot screen and surround sound. Every seat has a blaster for tagging enemies during the film, with scoring for bragging rights.

40" minimum · ~5 min
06

Arcade and redemption

Modern titles including Jurassic Park, Halo Fireteam Raven, StepManiaX and Fast & Furious, plus redemption games. Our card reader system stores both credits and digital e-tickets, and cards are free, reloadable and never expire.

All ages
07

Laser maze

Four difficulty levels from easy to expert, plus Beam Buster mode. A strong add-on inside a group package.

All ages
08

Flash Pads

An interactive foot game with multiple modes. Another add-on that works well slotted between arena sessions.

All ages
09

Dodgeball

Color-changing, spider-grip, sting-resistant foam balls on an all-soft court. Available as an arena buyout only, which makes it a group activity rather than a walk-in one.

Buyout only
10

Caliber Café

Pizza, chicken tenders and fries, walking tacos, hot dogs, Bosco sticks and pretzel bites. Beer and wine for guests 21 and over, including our own Combat Hops IPA and our very popular wine slushies.

Open all business hours
11

Battle Pass

Pick one, two or three activities from laser tag, Nerf, axe throwing, and mini golf or the dark ride. Each pick runs about 30 minutes and standard timeplay arcade access is included.

The core walk-in offer
5+Nerf, lowest minimum age
7+Mission-based laser tag
12+Axe throwing, waiver required
40"Dark ride height minimum
A large group in laser tag gear inside the Combat Ops arena

Two to four missions inside every thirty minute session.

Team versus team, capture the flag, king of the hill, zombie missions and dedicated Star Wars modes. The list keeps growing, so regulars always get something new.

Tell us the date. We will build the rest around it.

Headcount, a date and the kind of event are the three things that let us come back with a real proposal. Everything else can wait until we talk.